Player for 68000 on Amiga
Quote from el_profesor on 03/03/2025, 15:58Is there any known effort to port a player to 68000 assembly on Amiga (OCS)?
I see there is a subdirectory "players/playerAky/sources/68000/", but not sure what platform it is for.Can someone enlighten me?
Is there any known effort to port a player to 68000 assembly on Amiga (OCS)?
I see there is a subdirectory "players/playerAky/sources/68000/", but not sure what platform it is for.
Can someone enlighten me?
Quote from Targhan on 03/03/2025, 16:10Hi! This player is for Atari ST.
Arkos Tracker targets the AY/YM sound chip, I'm not sure how the Amiga could handle that? You have so much better :).
Hi! This player is for Atari ST.
Arkos Tracker targets the AY/YM sound chip, I'm not sure how the Amiga could handle that? You have so much better :).
Quote from el_profesor on 03/03/2025, 22:54I know, but if you want real chiptunes on Amiga, this would be really cool though.
I know, but if you want real chiptunes on Amiga, this would be really cool though.
Quote from Targhan on 04/03/2025, 00:56I wonder how it would be possible, unless you generate small samples, I guess. What I wonder is that you already have all the software you need for that on the Amiga?
I wonder how it would be possible, unless you generate small samples, I guess. What I wonder is that you already have all the software you need for that on the Amiga?
Quote from el_profesor on 04/03/2025, 12:10Yes, its probably the best (given the Amiga sound hardware) to simulate chiptunes with very short waveform samples and lots of effects. Every tracker could do that.
But wouln't it be easy then for ArkosTracker to export MOD files for the Amiga in such a way?
Yes, its probably the best (given the Amiga sound hardware) to simulate chiptunes with very short waveform samples and lots of effects. Every tracker could do that.
But wouln't it be easy then for ArkosTracker to export MOD files for the Amiga in such a way?
Quote from Targhan on 04/03/2025, 12:22You'd ask that each sound be generated as WAV and used in a MOD. This is possible, but not trivial, and my problem is that MOD is not the main target for Arkos Tracker. The other problem is that I doubt that maybe people would use such feature, especially on Amiga where you already have a lot of great software for sound chip (unless I'm wrong?).
You'd ask that each sound be generated as WAV and used in a MOD. This is possible, but not trivial, and my problem is that MOD is not the main target for Arkos Tracker. The other problem is that I doubt that maybe people would use such feature, especially on Amiga where you already have a lot of great software for sound chip (unless I'm wrong?).
Quote from el_profesor on 04/03/2025, 14:23There is quite some demand on Amiga to have real chiptune sound. It would be possible to use a SoundFont for the YM chips, for example, and then use the instruments in a normal mod tracker.
Another possibility might be Furnace, which plans to have an export to DeliTracker .cus format for playback on Amiga.
There is quite some demand on Amiga to have real chiptune sound. It would be possible to use a SoundFont for the YM chips, for example, and then use the instruments in a normal mod tracker.
Another possibility might be Furnace, which plans to have an export to DeliTracker .cus format for playback on Amiga.
Quote from Targhan on 04/03/2025, 16:22But then, an export to MOD with AT would not be a "real" chiptune, since it is MOD. You would soon be limited by this format, and you'd probably want to have sound generation on the fly.
There can be very long sounds on CPC, especially when using hardware sound, which can last dozen of seconds before looping. This would take a lot of memory, which is not what you'd expected from a sound chip tracker. I don't think AT is the right tool for what you want!
But then, an export to MOD with AT would not be a "real" chiptune, since it is MOD. You would soon be limited by this format, and you'd probably want to have sound generation on the fly.
There can be very long sounds on CPC, especially when using hardware sound, which can last dozen of seconds before looping. This would take a lot of memory, which is not what you'd expected from a sound chip tracker. I don't think AT is the right tool for what you want!