Hi Targhan!
I’m looking to the labels in WinAPE and I see interresting one for what i want to do, like PLY_AKG_ENDWITHLOOP. I tried to poke them… I want to know when the tune end and loop. (instead making my own timer)
Perhaps i can also draw things for each 3 channels when there’s a note ON.
This location has nothing to do with what you want to do. You are looking for:
PLY_AKG_ReadLinker_PtLinker
Just below is the comment “;End of the song.”
Here you can put a flag or anything to trigger something.
Another possibility is to use an Event at the end of your song and simply read it from your code (PLY_AKG_Event)! No need to modify anything.
No, no need at all. You simply put Events in the Event Track (the track on the right in the pattern view) and whenever one is detected by the player, its number (>0) is put in PLY_AKG_Event. It’s an easy way to synchronize things between the music and the production!